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Treat Witch Girl Escape.. Halloween Pumpkin Gem Es.. Halloween Rock Resort Es.. Halloween Fairy Escape H.. I was the only doctor in the area. You cut us off from the outside world. But it was years after the war. They said it was to fight the disease. It is also possible the burnt houses seen in Chapter 1 may have been intentionally burnt in this way too. The gateway to Old Woods from the Dry Meadow features two statue-like replicas of two individuals in hazard suits and possibly carrying flame throwers.
And then they closed it. They set up a fence and a gate, but both the fence and the gate got devoured by the eventually. Jar says it expired by , indicating that the barrier likely went up even before then. F-kers, it's our common good! They are not locals, they do not hide. Chapter 2; house near the junkyard. Doctor continuously refers to the Protagonist as an outsider.
The campsite past the radio tower is one of their camps. Notes on research, observations, specimens and equipment are also found at the camp. And it flows, underground! From tree to tree! In early September , a group of outsiders were located at one of their camps close to Sector 0 [1] the deepest part of Darkwood.
Studies appeared to be ongoing, to the west of the camp they dug pits dig sites to access the tree roots and attach electrodes [2]. The camp was attacked by savages and overwhelmed [3]. Three individuals, wearing hazard suits were tied to trees by the savages, a strange ritual they often performed, a lone boot found by itself nearby suggests a struggle.
At least one of the individuals tied to the tree was alive at the time, the Protagonist. Somehow, the Protagonist was able to break free from his biding, possibly badly wounding himself in the process as indicated by the bloodied rope and shreds of his hazard suit that were left behind, and his viewfinder was smashed in.
Badly wounded, from perhaps both his beating at the hands of the savages and his escape, for unknown reasons, the Protagonist discarded his hazard suit and swapped out his clothes for those of scarecrow on the field beside the camp [4]. He then fled, badly injured, trying to escape the Swamp. He managed to reach as far as the Old Woods, before collapsing. The Doctor found him and brought him back to his home, where he injected him with an unknown substance strongly implied to be essence.
The Protagonist undergoes a dramatic deterioration in the mental health, but when he next comes to, after being beaten by the Doctor for information, he had lost all memory of how he had gotten where he was from his camp. And after he breaks free he immediately begins to hallucinate, first imagining a radio becoming a man with dials for eyes, then imagining a dead man is taunting him, and finally witnessing a mob of black chompers breaking into and storming the house.
Speculation The mob of black chompers that the Protagonist saw were actually the villagers come seeking revenge for the Doctor failing to be able to save them.
On at least one other occasion, the Protagonist definitely hallucinates a human as a black chomper [6]. Lying in the forest, weak and confused, the Trader finally caught up with him, helping him to his feet and escorting him to the first hideout of Chapter 1. Eventually, the Protagonist gets through the tunnel 21 and returns to the Swamp, and then eventually to Sector 0, to where the Being resides. Here, he begins to hallucinate once more, believing himself to at last have escaped woods and is home once more.
Depending on how hard the player themselves has fallen to the illusion, the Protagonist there either falls victim to the Being and goes to sleep, eventually to die, OR he realises the horrific truth and breaks free of the mind control. Breaking free of the hallucination, the Protagonist finds that he has crawled through an organic tunnel which has sealed itself behind him, and he has stripped off his clothes in the dream, you cannot leave the front room until you have hung up your coat.
He is trapped within a deep valley, completely made up of roots and dead trees, trapping him within and offering no chance of escape. The Protagonist may then confront and question the Being, but it offers no answers. During his investigation of the surroundings, the Protagonist will then stumble upon another outsider, one he recognises, Maciek, a sleeping soldier carrying nothing but a flamethrower wrapped in prayer beads. Taking this flamethrower, after fighting Maciek for it, the Protagonist will then proceed to burn down the Being, killing it and everyone trapped in the valley with it, including himself.
The fire spreads, burning much of the surrounding forest over the next few days. At last the delusions, voices and whispers stop, and anyone surviving can now at long last walk free, as the first helicopters appear overhead.
Sources and where to find them: [1] Note on bundles of roots. Chapter 2; campsite past radio-tower; in locker immediately outside the trapdoor beside the wall. The campsite beyond the Radio Tower in Chapter 2 also bears evidence of an abrupt and brutal attack that the outsiders were not prepared for; for example, there is a half-eaten sandwich on the table in the hideout there, and the jar of protective substance has been knocked over and destroyed; the corpses of both savages and soldiers can be found around the immediate area, two outsiders had been bound to a tree with rope by the savages while a third escaped; the Protagonist and left to die.
The plague is the influence of the Being, capable of infecting all living organisms. The symptoms tend to generally manifest in two main forms, mental e. Corpses can become infected, and will begin to take on a deformed appearance, and may explode when touched.
Physical deterioration form of the plague leads to the transformation of humans into Chompers, and dogs into Huge Dogs. The transformation for dogs is less violent, with an increase in size and muscle mass, but sharing the similar symptoms of hair loss and increased aggression. Savages appear to seek the companionship of other savages while isolating themselves from non-savages.
They also appear to be under the direct control of the Being, due to their ritualistic behaviour such as the careful creation of ritual sites consisting of circles and lines drawn in often repetitive patterns [13], as well as tying people to trees and leaving them to be absorbed by the trees [14].
These sites will feature at least one human being, in addition to a number of other organisms, such as lizards, mushrooms, crows, centipedes or even other corpses. See replica section for further explanation. The exact method of inoculation is unclear, whether it is a completely supernatural phenomenon or spread by spores or some form of gas in the air is unknown. The outsiders certainly appear to believe that the infection is airborne, as they wear hazard suits when outside of their hideouts and use oxygen tanks [15].
With notes from their research showing that the woods increases its volumetric output of some unknown substance by nearly four-fold at night [16]. The woods is also said to be most active at night [17].
Madmen always appear to be sitting. The Doctor Chapter 2; the 2nd time you meet him. Wandering here at night is too risky. The forest exhibits increased activity after dark. Only the protective gas in my hideout can provide me with relative safety. One of the properties of the Being is a clear substance, which it can control, and runs as a stream primarily through network of roots.
This fluid has shape-shifting capabilities [1], and can grow new organisms by using dead or immobilised organisms as a template, the original often being overgrown with rootlets [2].
Quite often, replicas are paler in appearance [5] and sometimes retain the mind and memories of their original counterpart [6], and are capable of acting independently of the Being, and even appear to be unaffected by its call notable exception of the Snail. Replicas are not always mobile, and may be incomplete, forming snapshots of particular times, this seems to occur when the fluid does not have sufficient time to form a template from the host [7] notable exception with the Mushroom Granny.
Examples of replicas in-game. The Wolfman is a replica of a huntsman whose lodge was in Old Woods, merged with a trophy of either a wolf or dog. The other evidence is that he is clearly a fusion of two creatures; a man and a canid. The plague distorts and deforms what is already there in living creatures see varying effects of the plague , it does not cause them to become more like another creature in such a symmetrical and natural fashion.
The Trader is a replica of the Protagonist, formed during the time he was tied up to the tree in his hazard suit before the prologue, the hazard suit helmet is literally part of him as the substance did not differentiate between a living and inorganic tissue. The Doctor also remarks in the prologue, on first finding the Protagonist, that he is carrying on him only a key and a journal.
Like the Mushroom Granny he is observed to smell strongly of mushrooms and have paper white skin. These replicas can be inferred to have occurred on the night the father of the Three attempted to raid the basement, as can be determined from the conversations the replica villagers [8] outside.
Like the Trader she is remarked to have paper-white skin and gums, and if eaten by the Protagonist she is found to have no bones. Post-credit endings where she survives clearly state she is not human [9]. The Snail s are a replica of a man who lived within the cottage which the Snail repeatedly refers to as his house , whose corpse can be found entwined in roots within, and whose diary states he had taken to eating snails shortly before his death by starvation.
A strange clearly replica key can be found on him, growing out of the palm of his hand. The Talking Tree is a replica of the starving village, and from its dialogue it can be gaged to be a conglomerate consisting of both individuals who managed to lock themselves in the basement including a cow and those who were locked out.
The man in the tunnel with the soft bullet and weird cross is a replica of a man who died much closer to the entrance to the Swamp, and his original body complete with regular bullet and cross can be found there. He is also lying in a stream of the substance, and his bones are soft compared to egg shell , and instead of blood he bleeds substance. Doctor hearing voices in the static. The Forest : you walking through the forest, pursuing a voice and trail of shiny stones.
This is the Being, calling you to return to it. At one point you will interact with a lamp which will become a sleeping, glowing child surrounded by slumbering bodies. This is highly implied to be the Being, as it mirrors the valley the Being slumbers in the true ending. A trail of shiny stones then leads you to sleep in a bed afterwards, completing the cycle.
A subtle clue to the protagonist already being under the control of the Being. There there is line of people queuing down the aisle for the basement, with others resting on the benches. The basement of the church was meant to be a sanctuary for the locals, with beds, electricity and other supplies provided. But whatever its purpose, perhaps a sanctuary for those who were still not displaying symptoms of the plague, or perhaps as a makeshift hospital, those who descended, lay down and never came up again.
On opening the door to the small sideroom, you will trigger a both real-life and in-dream event. A black chomper will appear as you search through the wardrobe and attack, repeating about how everything they do is for their two girls. In reality, this is a local man who lived in the Dry Meadows see Minor Characters section for more. His two daughers were amongst those chosen to go into the Basement, and now all he has left of them is a box of their drawings. Now he finds you, a stranger, taking away that box and so he attacks you.
Depending on you actions there are now two possible outcomes, you either escape him or kill him. If he survives, he will call you a thief and a coward on your return, but will not bother you any further. The Grave : Taking a walk in the woods you find an open grave which a smiling corpse lies beside. Similar to the Forest dream, you will be encouraged to lie down, to die. This is once again equating to the protagonist being under the influence of the Being.
The corpse is likely a twisted reflection of the protagonist themselves rather than the Being, as it talks to him like an old friend, both here and in the Church dream. You awaken in your old apartment, it is very early in the morning, you decide to run yourself a bath, when all your lights suddenly go out and a knock will be heard at the door.
It is your current self. You should not be here. While still in the apartment, if you turn on the TV early enough for the entire thing to play , another bear is also mentioned. The second character tells him it is just snow, but Floppy Bear disagrees with this. Or it might be completely unrelated. The Train Wreck : You awaken as the Doctor at the start of the plague, and witnessthe physical and mental deterioration of the Pretty Lady, at her side are her sister and brother praying and pleading for her recovery.
The Doctor cannot cure her. And as he walks onwards his many other failed patients begin to call him out for his failure to stop the plague. The Basement : This covers the events between when the 3C Village group of thieves first broke into the basement, barricaded the entrance and ate through all of the supplies, before attempting to dig their way out, and dying in the process approximately 4 years before; implied by the date on the food inventory list.
When you first arrive in the dream, you will see the see the 3C Village basement as it originally was, full of crates of food and a sleeping cow. Time passes, someone bashes against the door begging to be let in this is the villagers that have been locked out trying to break down the barricade made by the thieves; scratch marks can be seen on the other side if inspected from the surface.
Slowly the crates will begin to be emptied and the cow dies. In the last of the "basements", you will see that the thieves have begun to dig a tunnel.
Walk beyond this and you will find the barricade blocking the villagers outside from getting in, if you attempt to break this down one of the thieves will appear and demand that you stop and go back to digging. Returning to the tunnel will reveal it is much deeper now, and you can follow it.
You will soon begin to come across the corpses of the thieves, having died while they were still digging. At this point you will awaken, and find that same tunnel, now collapsed and full of roots. Final Dream Sequence : Essentially the protagonist follows a trail of shiny stones and the call of the Being until he reaches a room that causes him to relive the first dream of all. He must escape the black chompers and travel onwards until he reaches a Huge Mouth in front of a praying figure, the Mouth will beckon him and he will pass through.
The Mouth, praying figure, shiny stones and voice are all the hallmark of the Being, talking to the protagonist. Tying in with what you will later see at the campsite if you survive the dream, that the protagonist themselves first escaped being tied up to a tree shortly before the game started. The Protagonist : Despite being the main character of the story, very little is actually known about the protagonist, not even his name. He was a soldier as the Torn Page From a Journal and outsider camp reveal who was likely a very skilled handyman.
He lived in a small flat in a large rundown apartment block, which he shared with his significant other girlfriend or wife and his dog Szurek. He seemed to be a friendly and good natured man, who was on good terms with most people in his apartment block this is also suggested by the kind demeanour of the Trader; his replica. In-game, he displays heightened aggression and violence, typical of the effects of the plague, with which he is undoubtedly infected without his hazard suit.
Fan Feed 1 Wolfman 2 Locations 3 Musician. Universal Conquest Wiki. Entrance to Silent Forest. Wolf's Camp. Road to the Doctor's House.
Cottage near the Junkyard. Wooden Thicket Glare. Developers's Headquarters. Replaced by Entrance to Silent Forest. Replaced by a Barn in The Village.
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