This is a repost from my blog at gamemakeworld. Each has a lot of playable characters, and, as in many games with large casts like Chrono Cross and Romancing Saga , some characters cease to have any involvement in the story after their initial recruitment and end up just being stand-ins during battle.
It keeps the players engaged with characters of their choosing while also being an important strategic element of the battle system. This initiates a conversation between them that builds their relationship and confers stat bonuses. These two characters are ready for a Support conversation! Since each character can only have five conversations total, they will only be able to reach the maximum Support level with one other character.
The Support system develops characters in a way that is optional and unobtrusive, and for people who love characters is a real treat. You can invest time and attention in your favorite characters to give them the extra screen time they deserve. Last Edited: 1 Aug pm. Table of Support Relationships Below is a list of every character known in the game that can gain support levels with someone else, and the highest level of support that can be obtain is listed where the names connect.
Was this guide helpful? YES NO. In This Wiki Guide. Now when the player maneuvers a unit, formations of troops move with them and support them in battle. Could be today, could be tomorow. User Info: TheCrimsonBlur. Each character pair may only support each other once per map.
That does not mean that the ticker stops counting. Therefore you can support them together as a B support but keep them next to each other for a few more turns so that they can get their A rank in the next map.
So if I support Hector and Eliwood on one map could i still support another couple? User Info: untornguy I figured I should mention that in 6 there is a cap of the amount of support you can get in one chapter, for a detailed explanation go to the support section of the Sealed Sword portion of serenesforest. Thanks fore clarifing everyoen :D. More topics from this board Not all that familiar with FE, what to do with Eliwood? Where are all the arena's in this game? The most familiar form of supports first appeared in The Binding Blade.
In this type of support, supports have three different ranks, A, B, and C. Supports must be built by having characters end their turn adjacent to each other or while one character is rescuing the other, with the speed of the support varying from support to support and each character having between 3 and 7 available supports. When a certain number of support points is reached, the Support option becomes available and the characters can initiate a conversation that will increase the rank of their support.
The characters get the bonus for being within three squares of each other, with the nature of the bonuses being determined by elemental affinity and higher ranks of support giving stronger bonuses. Depending on the game, you can raise a support rank between two characters more than once per map. For example, in The Binding Blade , you can have two characters raise their support rank twice in one chapter, while in The Sacred Stones you can only raise the support rank between two characters once per chapter or map.
Most support conversations further smaller side-stories, or give the player an insight on a particular character's history. In addition, many characters can get a different ending if they have an A support with another character by the game's end. For example, in The Blazing Blade , Bartre and Karla will ultimately get married post-game if an A level support is made between the characters before the ending.
Support conversations are added to a library that can be accessed in the Extras menu. A character may only get 5 support conversations in one playthrough This limit was removed in Awakening. Therefore a player would have to play the game multiple times in order to achieve hundred percent support for every character.
A variant of this system appears in Radiant Dawn. In this title, any two characters can be made to support. Many various actions can build support points, such as healing, shoving, being adjacent, and being deployed in the same chapter.
Character-specific conversation events were also removed. While supported units can speak to each other, it typically takes the form of a generic single line of dialogue with few exceptions. Mystery of the Emblem introduced the original form of the support system, later named Bond Support in Path of Radiance , representing characters having a relationship before the events of the game.
Supports were originally a hidden feature that gave a boost to Accuracy, Avoid, and Critical if the supporting characters were within three spaces of each other. Characters who support start off with the ability to do so, and supports cannot be made or built higher. Several supports are one way, where one unit supports another, but not vice versa. Supports give a flat bonus to Hit, Critical, Critical Evade and Avoid when the characters are within three spaces of each other.
Bond Supports reappeared in Path of Radiance and Radiant Dawn , where they were fixed bonuses to Critical and Critical Evade, and activate only when the characters are adjacent. In Radiant Dawn , if two characters reached an A support, the Bond between them is increased by 5. The support system in TearRing Saga: Utna Heroes Saga functions quite similarly to Bond Supports, except some bonuses can be increased through events, which often occur automatically if the involved characters are present.
Supports give a bonus to the same stats as in Thracia Used in: Genealogy of the Holy War. In Fire Emblem: Genealogy of the Holy War , characters could fall in love by accruing a certain number of love points. Love points can also be acquired by having characters end their turn adjacent to each other, or by having them engage in certain events.
The number of points a character has can be estimated by having them talk to the Fortune Teller in the castle, and when they reach , the two characters marry and can no longer be paired with other units. The statistics, skills, items, and holy blood of parents are used to determine those of the child. Certain characters being in love can also unlock events, and in the 2nd generation it will affect the ending.
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